Donnie Darko
After narrowly escaping a bizarre accident, a troubled teenager is plagued by visions of a large bunny rabbit that manipulates him to commit a series of crimes.
After narrowly escaping a bizarre accident, a troubled teenager is plagued by visions of a large bunny rabbit that manipulates him to commit a series of crimes.
When Eyal finishes the week of mourning for his late son, his wife urges him to return to their routine but instead he gets high with a young neighbor and sets out to discover that there are still things in his life worth living for.
Guido Anselmi, a film director, finds himself creatively barren at the peak of his career. Urged by his doctors to rest, Anselmi heads for a luxurious resort, but a sorry group gathers—his producer, staff, actors, wife, mistress, and relatives—each one begging him to get on with the show. In retreat from their dependency, he fantasizes about past women and dreams of his childhood.
When disillusioned Swedish knight Antonius Block returns home from the Crusades to find his country in the grips of the Black Death, he challenges Death to a chess match for his life. Tormented by the belief that God does not exist, Block sets off on a journey, meeting up with traveling players Jof and his wife, Mia, and becoming determined to evade Death long enough to commit one redemptive act while he still lives.
The very first crew of the TARDIS land in a petrified forest on an alien planet. Determined to explore, the Doctor leads his companions into the metal city, where they discover danger at every corner and what will become his deadliest enemy... the mutant Daleks. It's time to encounter the Daleks once again, but this time in a way you've never seen them before. Originally transmitted in December 1963 to February 1964, the seven original episodes of the first Dalek story have received a cosmic makeover, dazzlingly colourised and woven together into a 75-minute blockbuster with brand-new sound and a brand-new score created by Mark Ayres. The Daleks has been gloriously updated, whilst ensuring the original story remains as thrilling as it was in 1963.
The second Old Master Q film has him and friends go back in time to the days of the classic Chinese novel, "Water Margin".
Yuki is a 2nd year high school student. She volunteers at a paediatrics ward for her summer vacation, because she wants to witness the moment a person dies. She got that thought after feeling envious of a transfer student's story of seeing a friend's dead body. Yuki has friend named Atsuko. She was bullied in the past and has anxiety issues. She volunteers at a nursing home for her summer vacation, hoping that she will gain courage if she sees the moment a person dies.
A man with the ability to enter peoples' memories takes on the case of a brilliant, troubled sixteen-year-old girl to determine whether she is a sociopath or a victim of trauma.
One dark and stormy night, Rupert is called on by a mysterious stranger who gives him a ship in a bottle...with a tiny living man onboard! He frees the man, who turns out to be the evil warlock, Mordo, who kidnaps Amelia and takes her back in time to 1640. Rupert calls on Miss Switch for help in this new adventure.
This project was born when I discovered a letter that my mom had written to a friend before her death. The attention she felt there, its simple and colorful form, which supports a text filled with emotions, memories, fears, but above all with hope and joy, deeply marked me. Between reality, memories and songs, around this letter which puts into images the inner journey that her writing must have led her to make, this fiction plunges us into the reflection that the announcement of the disease awakened in her...
College student Sonja summons the demonic sorcerer Var after viewing a 500-year-old film containing his spirit.
With no clue how he came to be imprisoned, drugged and tortured for 15 years, a desperate man seeks revenge on his captors.
Ash, a handsome, shotgun-toting, chainsaw-armed department store clerk, is time warped backwards into England's Dark Ages, where he romances a beauty and faces legions of the undead.
Two fledgling inventors discover a complex method to manipulate reality. At first, they successfully game the stock market with it, but the consequences of the invention start to catch up with them.
A young woman attempts to extract meaning from an intense loss as she encounters signs in her daily life and through the art of Hilma af Klint and Wassily Kandinsky. Point and Line to Plane portrays the phenomenon of magical thinking endured during an individual’s journey to process, heal and document a period of mourning.
Simon Cable wakes up in a hospital bed, confused and disoriented. He soon discovers from doctors that he has amnesia and is unable to remember the last two years of his life. Cable investigates what has happened to him and slowly pieces together his enigmatic past.
The world of Eternia in the aftermath of Skeletor's war on Castle Grayskull, which he has won after seizing Grayskull and the surrounding city using a cosmic key developed by the locksmith Gwildor. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe that will bestow god-like power upon him.
After a wizard's spell goes awry, 12th-century Gallic knight Godefroy de Papincourt, Count of Montmirail finds himself transported to 1993, along with his dimwitted servant, Jacquouille la Fripouille. Startled and perplexed by modern technology, the duo run amok, destroying cars and causing chaos until they meet Beatrice de Montmirail, an aristocratic descendant of the nobleman, who may be able to help them get back to 1123.
The Doctor struggles to help the only remaining crewmember of a crashing gunship. The people of the planet below offer to save his life, but at a dear cost to the life he's lived for hundreds of years.
When five random teenagers are brought together during a school lockdown, the sight of an inexplicable figure launches a series of sinister events that will bring the group together - for better or for worse.