Zatoichi
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
Two child performers lose their money, but are saved by the masked avenger Kurama Tengu. When the children return the favor in foiling an attempt on the hero's life, they find themselves in need of protection once again...
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
Kogarashi Monjiro is a lone samurai who agrees to take responsibility for a murder that his friend committed so that he can stay with his dying mother, with the expectation that his friend will confess and get him pardoned once she dies. Monjiro is sentenced to an island for prisoners. When he discovers that his friend's mother has died over a year ago, Monjiro seeks to escape with a group of prisoners in order to get his revenge.
A nameless ronin, or samurai with no master, enters a small village in feudal Japan where two rival businessmen are struggling for control of the local gambling trade. Taking the name Sanjuro Kuwabatake, the ronin convinces both silk merchant Tazaemon and sake merchant Tokuemon to hire him as a personal bodyguard, then artfully sets in motion a full-scale gang war between the two ambitious and unscrupulous men.
Takizawa Bakin, a popular Edo period author, begins to recount a story he is planning in front of his friend, the artist Katsushika Hokusai. The story is about eight warriors who, each carrying a jewel, gather together as if guided by fate and embark on a harsh journey to fight the curse of the Satomi family. Hokusai is drawn into the story that Bakin is telling, and visits Bakin on various occasions to hear the rest of the story, and a strange relationship between the two begins. The serialization becomes Bakin's life's work, with the idea of "rewarding good and punishing evil in a world where evil is rampant," but after 28 years, as the story finally approaches its climax, Bakin begins to lose his sight. With the completion of the story in doubt, he receives an unexpected proposal from his daughter-in-law. Will the story ever be completed?
During the ultra-violent era of the downfall of the Tokugawa Shogunate one man rose above the rest with his ideas of how to overthrow the corrupt government and end the bloodshed between the Choshu and Satsuma clans which would ultimately lead to the alliance of these 2 clans and restoration of the emperor to full power. Based on the play that made Sawada Shojiro famous, this is the story of Tsukigata Hanpeita, a forward looking samurai from Choshu, who along with Katsura Kogoro and Sakamoto Ryoma of Tosa worked to bring their dream of a new era in Japan.
Akira Kurosawa's lauded feudal epic presents the tale of a petty thief who is recruited to impersonate Shingen, an aging warlord, in order to avoid attacks by competing clans. When Shingen dies, his generals reluctantly agree to have the impostor take over as the powerful ruler. He soon begins to appreciate life as Shingen, but his commitment to the role is tested when he must lead his troops into battle against the forces of a rival warlord.
Manji, a highly skilled samurai, becomes cursed with immortality after a legendary battle. Haunted by the brutal murder of his sister, Manji knows that only fighting evil will regain his soul. He promises to help a young girl named Rin avenge her parents, who were killed by a group of master swordsmen led by ruthless warrior Anotsu. The mission will change Manji in ways he could never imagine.
With Ran, legendary director Akira Kurosawa reimagines Shakespeare's King Lear as a singular historical epic set in sixteenth-century Japan. Majestic in scope, the film is Kurosawa's late-life masterpiece, a profound examination of the folly of war and the crumbling of one family under the weight of betrayal, greed, and the insatiable thirst for power.
Toshiro Mifune swaggers and snarls to brilliant comic effect in Kurosawa's tightly paced, beautifully composed "Sanjuro." In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.
The film is set in Kyoto at the end of the Tokugawa period, when there is a fierce clash between the supporters of the Emperor, who are fighting for the overthrow of the Shogunate, and the Shinsengumi squad, who are chasing them. Suddenly, a mysterious masked warrior appears, on a white horse he is called Tengu from Mount Kurama and he opposes the Shinsengumi.
The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.
Fearless Edo-period police inspector Hanzo Itami, nicknamed The Razor, has developed his own unique way of extracting information for his inquiries. His first adventure sees him investigating his superior officer's mistress, whom he suspects of having ties with a reputed criminal on the loose.
Against the backdrop of the Edo treasury devaluing currency and driving many into poverty, Hanzo Itami enforces the law without regard to status. He shows inadequate respect to the treasurer, who wants him dead.
Hanzo extracts a confession from a ghost using his assaulting methods, foils thieves, connects with Heisuke Takei a friend from his youth, offers protection to a forward-thinking physician Genan Sugino who has defamed his ruler, discovers a pleasure ring of young wives and a blind music teacher, and cuckolds a corrupt official under his very nose.
A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.
A samurai is struggling to make ends meet at the end of the Edo period. He has students and, among other things, teaches them about the evils of the government. A member of the yakuza thugs has fallen in love with the samurai's daughter and conspires to report the father to the authorities in order to snatch the girl. The samurai's daughter has a boyfriend who hides the father and daughter from the thug.
In 16th century Japan, peasants Genjuro and Tobei sell their earthenware pots to a group of soldiers in a nearby village, in defiance of a local sage's warning against seeking to profit from warfare. Genjuro's pursuit of both riches and the mysterious Lady Wakasa, as well as Tobei's desire to become a samurai, run the risk of destroying both themselves and their wives, Miyagi and Ohama.
In the second film of the Lone Wolf and Cub series, Ogami Itto battles a group of female ninja in the employ of the Yagyu clan and must assassinate a traitor who plans to sell his clan's secrets to the Shogunate.
A ronin named Azami Onijuro travels the Nikko Highway, he is being followed by the bounty hunter Daihachi and Yukata Danzen. He is pursued by his past as a covert spy under Lord Matsudaira. Due to certain circumstances, Onijuro betrayed him and became a wandering ronin. Ever since, he's been hunted by Matsudaira's subordinates and bounty hunters. After saving the tough and fiery woman Omom from yakuza trouble, Onijuro and his companions head to Akame-shuku (inn town). Here, a conflict brews between the Tsurugame family led by Genroku and the lawless monk group led by Tetsuzan, a former sumo wrestler gone rogue. Onijuro sides with Tetsuzan, while Daihachi and Danzen side with Genroku. This intricate web of allegiances and confrontations unfolds against the backdrop of the bustling post-town.