Ghost Machine
Two technicians battle a vengeful spirit that has infected their stolen military software.
The Game Wants to Play With You.
Alex Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO. However, it soon becomes clear that the teenagers who lose are being imprisoned inside the virtual reality world by the central villain "Arcade" and takes over their minds.
Two technicians battle a vengeful spirit that has infected their stolen military software.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
Friends become increasingly addicted to a video game that has an evil agenda.
Computer hacker Will Farmer engages a government super-computer named Ripley in an online terrorist-attack simulation game. Little does Farmer know that Ripley has been designed to appeal to potential terrorists, and certain software glitches have in turn made him become paranoid.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
Seven years after the last attack by the "soulless ghosts" who haunted the human race twice before, the world is left void of all deadly electronics that almost destroyed it... or so we thought. Living a primitive existence on the outskirts of the city, human survivors are surviving without any trace of technology. That is until 16 year old Justine enters the city and, letting her curiosity get the best of her, opens a working laptop and unknowingly unleashes the most terrifying attack the survivors have ever faced. In a world already torn and without hope, can humanity make it through the toughest struggle of all time?
When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.
Leslie Zevo is a fun-loving inventor who must save his late father's toy factory from his evil uncle, Leland, a war-mongering general who rules the operation with an iron fist and builds weapons disguised as toys.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
A young kid, Cody, receives a mysterious package appears with the game The House Abandon. Can Cody survive this interactive horror text game or become another in its long line of victims?
A child acquires a magical video game that he uses to influence the world around him.
Every 300 years the Death Eclipse kills all newly born creatures. Men, women, and children, animals and plants, even ferocious monsters - no one can survive the devastation caused by the Eclipse. No one except a child chosen by the destiny. 600 years ago, such a child survived the Death Eclipse, only to become a demon king. During the next Eclipse, a chosen child became a holy king, and he defeated the evil demon king. Now, when the next Eclipse is nearing, nobody knows who the next fortunate survivor will become - a demon or a holy man?
A retro video game collector uncovers a prototype cartridge called "Sitra Achra", which disappeared after its creator did in 1985. The collector grows increasingly obsessed with beating Sitra Achra, but the game will not give up its secrets without a fight.
What happens when a deal gone wrong turns into a matter of life and death? Can bygones stay by-gone, or will they go up in flames?
1985. Miami is kept safe under the watchful eye of Kung Fury and his Thundercops, the ultimate police force assembled from across history to defeat the villainous Kung Fuhrer, Adolf Hitler. After the tragic death of a Thundercop sees the group disband, a mysterious villain emerges from the shadows to aid in the Fuhrer's quest to attain the ultimate weapon. Kung Fury must travel through space and time to save his friends, defend the prestigious Miami Kung Fu Academy and defeat evil once and for all.
A naïve young boy unknowingly becomes the pawn of a serial killer.
Video game experts are recruited by the military to fight 1980s-era video game characters who've attacked New York.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.