Past Tense
After finding a mysterious note, two would-be time-travelers must face the consequences of their actions -- before they even finish building their machine.
In 1868, a battle between new government forces and shogunate forces are about to take place in Edo. Katsu Kaishu wants to avoid useless bloodshed and sends a peace envoy to Takamori Saigō, but Katsu Kaishu is unable to get a response from Takamori Saigō. One day, Katsu Kaishu meets high school teacher Mikako and her student Masaya who is captivated by the shogunate. Mikako and her student Masaya tells Katsu Kaishu that they are from the future. Katsu Kaishu takes care of Mikako and her student Masaya, while Mikako hopes to go back to the future where she came from.
After finding a mysterious note, two would-be time-travelers must face the consequences of their actions -- before they even finish building their machine.
A Victorian Englishman travels to the far future and finds that humanity has divided into two hostile species.
Hoping to alter the events of the past, a 19th century inventor instead travels 800,000 years into the future, where he finds mankind divided into two warring races.
The prospects for continuing life on Earth in the year 2058 are grim. So the Robinsons are launched into space to colonize Alpha Prime, the only other inhabitable planet in the galaxy. But when a stowaway sabotages the mission, the Robinsons find themselves hurtling through uncharted space.
A mirror joins two worlds, modern-day Bangkok and Bangkok under Rama IV, together. Maneechan, a diplomat investigating recently uncovered documents in France concerning ancient Thailand, learns the story behind them first-hand as she travels back in time through the mirror.
Bill and Ted are high school buddies starting a band. They are also about to fail their history class—which means Ted would be sent to military school—but receive help from Rufus, a traveller from a future where their band is the foundation for a perfect society. With the use of Rufus' time machine, Bill and Ted travel to various points in history, returning with important figures to help them complete their final history presentation.
Amiable slackers Bill and Ted are once again roped into a fantastical adventure when De Nomolos, a villain from the future, sends evil robot duplicates of the two lads to terminate and replace them. The robot doubles actually succeed in killing Bill and Ted, but the two are determined to escape the afterlife, challenging the Grim Reaper to a series of games in order to return to the land of the living.
Everyone's favorite slackers are back for another time traveling adventure!
When Chihaya Ayase was in the 6th grade of elementary school, she met Arata Wataya. Arata Wataya transferred from Fukui Prefecture. Taichi Mashima was Chihaya Ayase's friend since they were little. Arata got close to Chihaya and Taichi from the card game karuta. Four years later, Chihaya is a high school student. Chihaya learns that Arata, who went back to Fukui Prefecture, doesn't play karuta anymore. Believing they will meet Arata again, Chihaya and Taichi starts a karuta club at their high school.
Kolya is an ordinary guy: video games, rap and friends. The last thing he cares about is the future. Until one day, he gets into the future himself. And everything is not easy there. The Earth coalition won the intergalactic war and lives quite happily, only the leaders of the defeated pirate forces are secretly preparing a new offensive. To do so, they need to go back in time and change the course of history, and Kolya unwittingly becomes their tool. But most importantly, Kolya meets Alisa, a girl unlike anyone else.
Angel City trooper Jack Deth is sent back in time from 2247 to 1985 L.A. to inhabit the body of his ancestor. Deth's assignment is to find his archenemy, Whistler, who turns people into zombies, before the fiend is able to kill all the ancestors of the future's governing council.
Near the end of the shogunate in Japan, Katsura Shogoro and his fellow samurai from the southwestern domain of Choshu enter the dojo of Saito Yakuro, the famed Shindo Munen Ryu swordsmen of Renpeikan in Edo. Katsura is initially not welcomed by the other, senior dojo followers. Undeterred, he focuses on improving his skill not only in swordsmanship but also learning how to repel the foreign British and American ships that threaten their domain.
The ultimate weapon, claimed to be safe for mankind, produces global side-effects including time slides and disappearances. The scientist behind the project and his car are zapped from the year 2031 to 1817 in Switzerland where he meets Dr. Victor Frankenstein, Mary Shelley and others.
A young man struggles to access sublimated childhood memories. He finds a technique that allows him to travel back into the past, to occupy his childhood body and change history. However, he soon finds that every change he makes has unexpected consequences.
A lonely doctor who once occupied an unusual lakeside home begins exchanging love letters with its former resident, a frustrated architect. They must try to unravel the mystery behind their extraordinary romance before it's too late.
Three people become connected through mysterious circumstances involving electronic devices which spontaneously appeared in their world.
Fourteen-year-old Henry and his friends are about to change history. Sneaking into the apartment of an eccentric Clockmaker, the kids discover that the old man controls time for the entire world through an incredible array of magnificent timepieces and weird machines. When one of the curious kids accidentally pushes a wrong button and gets launched back in time, the space-time continuum is severely disrupted. As everything begins to change around them, the young adventurers must travel back in time to save their friend...and the future
The Planet Express crew return from cancellation, only to be robbed blind by hideous "sprunging" scam artists. Things go from bad to worse when the scammers hack Bender, start traveling through time, and take Earth over entirely! Will the crew be able to save the day, or will Bender's larcenous tendencies and their general incompetence doom them all?
Jenny is hit in the head by a soccer ball. When she comes to, the clock has turned back exactly 32 years! It is June 21, 1974, the year of the football World Cup, one day before the football match between the Federal Republic of Germany and the GDR. Jenny experiences two turbulent days at the side of her future parents - in both parts of Germany.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.