ProGamer
Two professional European gamers navigate the exploding world of electronic sports. Packed with youthful ambition and impeded by reality, the ProGamers struggle to thrive in the fledgling industry of eSports.
Two professional European gamers navigate the exploding world of electronic sports. Packed with youthful ambition and impeded by reality, the ProGamers struggle to thrive in the fledgling industry of eSports.
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The stars of Europe's ascendant chip music movement demonstrate the repurposing of old videogame and home computer hardware like Nintendo's GameBoy and NES, Atari's ST, and Commodore's Amiga and C64 into tools by which they have created a new sound, a modern tempo and an innovative musical style.
As the clock counted down to the the 21st century, the world faced a potential technological disaster: a bug that could cause computers to misinterpret the year 2000 as 1900. Crafted entirely from archival footage and featuring first-hand accounts from computer experts, survivalists, scholars, militia groups, conservative Christians, and pop icons, Time Bomb Y2K is a prescient and often humorous tale about the power and vulnerabilities of technology.
Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.
By observing the technological developments of artificial intelligence in several countries, this film sheds light on the advantages and limits of algorithms and their repercussions on the lives of citizens. Whether at the level of the State, the police, universities, or companies, artificial intelligences should be used as a tool, but very often become a substitute for the work of the individual. There are many abuses: manipulations, addictions, or centralization of power. What can governments and States do to best regulate these technological advances?
When the pandemic hit it highlighted how much Western countries rely on the chip industry. Today Europe, America and China are involved in an intense commercial struggle to dominate this sector that is so strategic for the future. From Taiwan to Shanghai, via Brussels and San Francisco, investigative journalist Nicolas Vescovacci went to meet the most influential players in this microchip war, which is redefining world geopolitics.
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A documentary about the exciting possibilities of computer animation and the shaping of never before imagined worlds.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
REVOLUTION OS tells the inside story of the hackers who rebelled against the proprietary software model and Microsoft to create GNU/Linux and the Open Source movement.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Memoirs of a Spectrum Addict is a full length documentary feature film which takes a detailed look at the ZX Spectrum, its history, developers, games and fans. The film is a unique tribute to the Sinclair ZX Spectrum. Memoirs of a Spectrum Addict has re-enactments, interviews like you’ve never seen before with major Spectrum industry figures, and features real people who grew up influenced by the Sinclair ZX Spectrum!
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
Based on the conversations Jösta Hagelbäck and Erik Ostlund had with Lars Kristiansson, a professor of information theory with data communication at Chalmers University in Gothenburg, Sweden. The talks took place at the difficult cancer sufferer Kristiansson's sick-bed and dealt with his insights in computer technology, his hopes and fears for the new technology, the role of religion, the history of mathematics, reasoning about algebra, analytic geometry and the fourth dimension, along with cultural outlooks over the Western society's lack of mysticism and spiritual values.
For years now, the Kremlin has been systematically trying to use well-trained hackers for its own benefit. In exchange for freedom and protection, they do the dirty work of the state, interfering in other countries’ elections and penetrating government networks. Just how dangerous is Russia’s cyber army?
In early 2012, Angela Washko founded “The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft” as a performative intervention within the often misogynistic environment of World of Warcraft (WoW), one of the most popular multiplayer, role-playing games. Instead of continuing to follow the quest structure of the game (killing dragons, getting better equipment, joining more competitive guilds, etc.) and while performing as “The Council" Washko facilitates discussions with players inside the game about the ways in which the community therein addresses women and how players respond to the term “FEMINISM.” Washko is interested in the impulse of the community/player-base to create a somewhat oppressive, misogynistic space for women within a physical environment that is otherwise accessible and inviting.
A college student searches for justice after she discovers deepfake pornography of herself circulating online.