Saw IV
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
7 strangers are locked up in building. There is nothing to eat in the building. They see a big stock pot, a butcher‘s knife and a watch to count 7 days. The 7 strangers are locked in the building for 7 days and they have to kill each other until there is only 1 person left. The 7 people go insane due to hunger and stress.
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detective scrambles to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
The chilling and relentless Jigsaw killer returns to terrorize the city once again. When a gruesome murder victim emerges with unmistakable traces of Jigsaw's sinister methods, Detective Eric Matthews is thrust into a high-stakes investigation. To his surprise, apprehending Jigsaw seems almost too easy, but what he doesn't realize is that being caught is merely another piece of Jigsaw's intricate puzzle.
Following Jigsaw's grisly demise, Detective Mark Hoffman is commended as a hero, but Agent Strahm is suspicious, and delves into Hoffman's past. Meanwhile, another group of people are put through a series of gruesome tests.
As a deadly battle rages over Jigsaw's brutal legacy, a group of Jigsaw survivors gathers to seek the support of self-help guru and fellow survivor Bobby Dagen, a man whose own dark secrets unleash a new wave of terror.
Ayaka Morii and others students have no choice but to play the Jinro Game. Their lives are at stake in the game. Ayaka picks up the fox card. She can't trust anyone, but she develops feelings for Yosuke Takigawa.
Akari Inui and other students are kidnapped and imprisoned. They are forced to take part in a game to kill and survive. The last survivor will receive one hundred million yen.
Contestants in "The Werewolf Game" have to kill each other to win. These contestants have experience in similar slaughter games. Ranko Takano is one of the participants. She takes part to help a family mired in dept. New positions of "Cupid" and "Lover" are added.
Special Agent Strahm is dead, and Detective Hoffman has emerged as the unchallenged successor to Jigsaw's legacy. However, when the FBI draws closer to Hoffman, he is forced to set a game into motion, and Jigsaw's grand scheme is finally understood.
Six friends test their intelligence when an escape room they participate in takes a dark and twisted turn.
Welcome to Paranoia, the ultimate escape game. Rule #1: Nothing is real. Rule #2: One of you will die. Lucas and Chloe, two passionate gamers, decide to participate to Paranoia, a very exclusive escape game. After solving a first riddle, they make it to the location of the finale in an abandoned mental hospital, lost in a frightening forest. There, four other participants are waiting on them. They soon realize that only one of them will get out of there alive.
A group of high school students are forced into a game where they are hypnotized to commit suicide on an unknown command. Where no one is safe from a sudden death, how can they avoid their fates?
Law enforcement finds itself chasing the ghost of a man dead for over a decade, embroiled in a diabolical new game that's only just begun.
In the near future, 10 death row convicts are forced to compete in a virtual reality game that pits them against dinosaurs and each other.
All seniors at a high school stay together at a camp, including student Chinatsu. On their first day, the home room teacher announces that all the students must play the card game "Old Maid". In order to reverse the declining academic abilities of its younger generation, the Japanese government planned this camping program. In this card game, the students that lose will meet their deaths.
In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.
A girl and her friends find a game in the attic that summons a creature known as The Midnight Man, who uses their worst fears against them.
Tragedy begins with curiosity. The on-line killer website broadcasts scenes of death in real time. Viewers are drawn to the website through curiosity, and then are shocked by what they see. Against their will, random viewers are selected to enter the killing game. It is literally a life and death situation to survive in this cruelest of spectator sports.
After Sabrina is abducted, she finds herself in an underground lair, forced to do battle with other innocent women for the amusement of unseen spectators. Each of these reluctant warriors has something to lose, but only one will remain when the game is done.