The Beach
Reworked and colored images of people playing at the seashore.
Reworked and colored images of people playing at the seashore.
An encounter in the woods is captured on a trail cam.
A subjective view of an UFO. Shot frame-by-frame along the Tama River.
Adam and Eve are cast out of Eden. They discover that flowers can bring both joy and solace.
Two years have passed since the final battle with Sephiroth. Though Midgar, city of mako, city of prosperity, has been reduced to ruins, its people slowly but steadily walk the road to reconstruction. However, a mysterious illness called Geostigma torments them. With no cure in sight, it brings death to the afflicted, one after another, robbing the people of their fledgling hope.
Sara is the protector of her brother Soma. In order to keep Soma's feelings from being hurt, Sara must face six rivals.
Long ago, four extraordinary beings of dual male and female spirit, led by Kapaemahu, brought certain healing arts from Tahiti to Hawaii and were loved by the people for their gentle ways and the miraculous cures they performed.
A member of an elite paramilitary counter-terrorism unit becomes traumatized after witnessing the suicide bombing of a young girl and is forced to undergo retraining. However, unbeknownst to him, he becomes a key player in a dispute between rival police divisions, as he finds himself increasingly involved with the sister of the girl he saw die.
Short animation by Al Jarnow based on the work of British poet Edward Lear. Made at NYU.
A stream of consciousness experiment committed directly to celluloid, Jarnow pays homage to Stan Brakhage and Harry Smith. Abstract designs transform self portraiture, lettering tests and images traced from other films including a Charlie Chaplin short.
Jarnow's first work for Sesame Street and the Children's Television Workshop - yak is a goofy take on the letter "Y."
Tondo introduces the cosmic formalism that was the primary theme of Al Jarnow's independent films. An infinite gridscape alternates with vibrating etchings, spirograms and other surreal realities.
Intended to be an "animation machine," Four Quadrant Exercise finds Jarnow adapting a perspective system, enabling him to render complex motions almost automatically. Created prior to the streamlined ease of computer software, this short is a commitment to the joy of making marks on paper.
The primary motif in this silent picture is a grid that controls the shapes and motions of forms contained within the framework of a rotating cube. Constructed from interlocking cycles, the film explores branches and loops along paths laid down by geometric logic.
In Japan, the vampire-hunter Saya, who is a powerful original, is sent by her liaison with the government, David, posed as a teenage student to the Yokota High School on the eve of Halloween to hunt down vampires. Saya asks David to give a new katana to her. Soon she saves the school nurse Makiho Amano from two vampires disguised of classmates and Makiho witnesses her fight against the powerful demon.
This is the story about a boy not like the others that dreams about finding his place in the world.
Shin has shut his heart ever since his mother died when he was young. His childhood friend Kotori has been looking after him ever since. Now that they are in the third year of high school, and it seems like they can finally move forward, another Shin from another Japan has suddenly appeared in front of them.
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
It is the second year of the Kowa Period. The world has unified around the reorganize United Federation of Nations, and has enjoyed days of continuing peace, but now, that peace suddenly comes to an end. Suzaku, while travelling as the masked man "Zero" accompanying Nunnally on her visit to the refugee camp, is defeated by a mysterious Knightmare Frame, and the two of them are taken away. Following secret orders from Schneizel, Kallen, Lloyd and Sayoko infiltrate Zilkistan, the Land of Warriors, where they are attacked by a mysterious Geass user. There in Zilkhstan is a person named C.C., known to the assailants as the "former master". In the indomitable kingdom which once conquered even the great army of the Holy Britannian Empire, what do the people desire? Hope, or despair? The people of Zilkhstan Palace certainly know of Geass. What are they, and C.C., planning?
With its armies sweeping across the continent, the Empire seems unstoppable. After securing victory over the remnants of the Republic's army, the Empire's ultimate victory is finally within reach. However, dark clouds are gathering in the East. The communist-led Russy Federation is mustering troops on its western border, preparing to enter the war. Supported by a detachment of Allied volunteer magicians—among whom is Mary Sioux, the daughter of a soldier killed by Tanya—the Federation is determined to spread the communist creed and bring the Empire to its knees. Meanwhile, Tanya and her battalion return to the imperial capital from the southern front. Upon their arrival, they are tasked with investigating troop movements on the border with the Federation. Any escalation of violence at this point may lead to new conflicts, plunging the world into a global war. Will the Empire eventually emerge victorious from its struggle, or will it crumble in the face radically different ideologies?