Ghost Machine
Two technicians battle a vengeful spirit that has infected their stolen military software.
A controversial short film that was commissioned by Havas Interactive and Cendant Software, and produced by British marketing agency Cruise Control, to promote the UK release of Sierra On-Line and Valve Software's debut videogame "Half-Life".
Two technicians battle a vengeful spirit that has infected their stolen military software.
High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
Video game experts are recruited by the military to fight 1980s-era video game characters who've attacked New York.
Leslie Zevo is a fun-loving inventor who must save his late father's toy factory from his evil uncle, Leland, a war-mongering general who rules the operation with an iron fist and builds weapons disguised as toys.
When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
During an unfortunate series of events, a friend of Kung Fury is assassinated by the most dangerous kung fu master criminal of all time, Adolf Hitler, a.k.a Kung Führer. Kung Fury decides to travel back in time to Nazi Germany in order to kill Hitler and end the Nazi empire once and for all.
A retro video game collector uncovers a prototype cartridge called "Sitra Achra", which disappeared after its creator did in 1985. The collector grows increasingly obsessed with beating Sitra Achra, but the game will not give up its secrets without a fight.
Mind-control technology has taken society by a storm, a multiplayer on-line game called "Slayers" allows players to control human prisoners in mass-scale. Simon controls Kable, the online champion of the game. Kable's ultimate challenge becomes regaining his identity and independence by defeating the game's mastermind.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
1985. Miami is kept safe under the watchful eye of Kung Fury and his Thundercops, the ultimate police force assembled from across history to defeat the villainous Kung Fuhrer, Adolf Hitler. After the tragic death of a Thundercop sees the group disband, a mysterious villain emerges from the shadows to aid in the Fuhrer's quest to attain the ultimate weapon. Kung Fury must travel through space and time to save his friends, defend the prestigious Miami Kung Fu Academy and defeat evil once and for all.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
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When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
Computer hacker Will Farmer engages a government super-computer named Ripley in an online terrorist-attack simulation game. Little does Farmer know that Ripley has been designed to appeal to potential terrorists, and certain software glitches have in turn made him become paranoid.