Zatoichi
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
A brave boy and a great warrior seek the ring of ultimate power.
Simon, son of the king, must flee when the empire is overthrown by the evil Shurka. Schooled in the arts of magic, he must find the Ring of Magic and the Sword of Power and defeat the wizard who killed his father. He is joined in his quest by the swordmaster Kor, his faithful protector Gulfax, and the Forest Wizard Hurla.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
In 25 AD, Judah Ben-Hur, a Jew in ancient Judea, opposes the occupying Roman empire. Falsely accused by a Roman childhood friend-turned-overlord of trying to kill the Roman governor, he is put into slavery and his mother and sister are taken away as prisoners.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Returning for his fifth year of study at Hogwarts, Harry is stunned to find that his warnings about the return of Lord Voldemort have been ignored. Left with no choice, Harry takes matters into his own hands, training a small group of students to defend themselves against the dark arts.
Walt Disney's timeless masterpiece is an extravaganza of sight and sound! See the music come to life, hear the pictures burst into song and experience the excitement that is Fantasia over and over again.
As Lord Voldemort tightens his grip on both the Muggle and wizarding worlds, Hogwarts is no longer a safe haven. Harry suspects perils may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle fast approaching. Together they work to find the key to unlock Voldemorts defenses and to this end, Dumbledore recruits his old friend and colleague Horace Slughorn, whom he believes holds crucial information. Even as the decisive showdown looms, romance blossoms for Harry, Ron, Hermione and their classmates. Love is in the air, but danger lies ahead and Hogwarts may never be the same again.
It ain't easy bein' green -- especially if you're a likable (albeit smelly) ogre named Shrek. On a mission to retrieve a gorgeous princess from the clutches of a fire-breathing dragon, Shrek teams up with an unlikely compatriot -- a wisecracking donkey.
Shrek, Fiona, and Donkey set off to Far, Far Away to meet Fiona's mother and father, the Queen and King. But not everyone is happily ever after. Shrek and the King find it difficult to get along, and there's tension in the marriage. The Fairy Godmother discovers that Fiona has married Shrek instead of her son Prince Charming and plots to destroy their marriage.
The King of Far Far Away has died and Shrek and Fiona are to become King & Queen. However, Shrek wants to return to his cozy swamp and live in peace and quiet, so when he finds out there is another heir to the throne, they set off to bring him back to rule the kingdom.
Princess Jasmine grows tired of being forced to remain in the palace, so she sneaks out into the marketplace, in disguise, where she meets street urchin Aladdin. The couple falls in love, although Jasmine may only marry a prince. After being thrown in jail, Aladdin becomes embroiled in a plot to find a mysterious lamp, with which the evil Jafar hopes to rule the land.
The evil Queen Bavmorda hunts the newborn princess Elora Danan, a child prophesied to bring about her downfall. When the royal infant is found by Willow, a timid farmer and aspiring sorcerer, he's entrusted with delivering her from evil.
The sorcerer and his apprentice Galen are on a mission to kill an evil dragon to save the King’s daughter from being sacrificed according to a pact that the King himself made with the dragon to protect his kingdom.
A prince and a fellowship of companions set out to rescue his bride from a fortress of alien invaders who have arrived on their home planet.
The boy who wasn't supposed to grow up—Peter Pan—does just that, becoming a soulless corporate lawyer whose workaholism could cost him his wife and kids. During his trip to see Granny Wendy in London, the vengeful Capt. Hook kidnaps Peter's kids and forces Peter to return to Neverland.
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
With its armies sweeping across the continent, the Empire seems unstoppable. After securing victory over the remnants of the Republic's army, the Empire's ultimate victory is finally within reach. However, dark clouds are gathering in the East. The communist-led Russy Federation is mustering troops on its western border, preparing to enter the war. Supported by a detachment of Allied volunteer magicians—among whom is Mary Sioux, the daughter of a soldier killed by Tanya—the Federation is determined to spread the communist creed and bring the Empire to its knees. Meanwhile, Tanya and her battalion return to the imperial capital from the southern front. Upon their arrival, they are tasked with investigating troop movements on the border with the Federation. Any escalation of violence at this point may lead to new conflicts, plunging the world into a global war. Will the Empire eventually emerge victorious from its struggle, or will it crumble in the face radically different ideologies?
An ancient church is being dismantled and moved to a new location, stone by stone. One of the gargoyles from the stones falls into the possession of a mother who takes the stone man back to her family. Soon after, four strangers show up in the village and the Sogood & Firkettle children seem to be the only ones who question the mysterious things that begin to happen. This film was originally broadcast across six 25 minute episodes with a total runtime of 150 minutes. A few years later, the US cable network Nickelodeon edited the miniseries into a 2 hour (including commercials) movie block. This 2 hour edited version was shown throughout the 1980s on US television.