Hide N Seek
Mi-young is playing hide-and-seek with a doll. Oh-gun lives hiding his dark history and Min-su follows Oh-gun to revenge. One day, destiny of these three was entwined, and their story begins.
Set in the near future, a thirteen-year-old girl plays a deadly game of cat and mouse in a world where overpopulation has caused for a desperate law that forces citizens to kill their designated 'Soulmate'.
Thirteen-year-old Mila Malinov wakes up alone in the back of a cab. Arriving at the densely packed apartment block of zone 21, she makes her way to her room as the watchful eye of the global government hovers above in the form of monitor drones. Across the courtyard, another set of eyes watches her, a protective Mother. Her room is small, cubed, and very simplistic. In her ear, a voice keeps her company. Her father, Darko Malinov checks in. He speaks to her through an earpiece making sure she’s okay. The next day, Mila visits the local bartering station that’s at the end of the long alley that hugs her apartment block. Currency in this world has resorted back to bartering, swapping items for other items. Mila finds a group of interested buyers and swaps a capacitor for some food, all while her father guides her. That night, she shares a meal with her father via voice, wishing that he was there instead. As Mila sleeps, a figure sneaks up to her door making Mila nervous.
Mi-young is playing hide-and-seek with a doll. Oh-gun lives hiding his dark history and Min-su follows Oh-gun to revenge. One day, destiny of these three was entwined, and their story begins.
Growing resentment between brothers Anthony and Alex Turner, one successful and the other struggling, leads to tragic consequences.
Stranded on a desolate road, a man ventures into the unforgiving desert in search of help. As the scorching heat and relentless thirst take their toll, he begins to see mirages that blur the line between illusion and reality. The desert, like a living, breathing force, twists his perception, drawing him deeper into a maze of illusions that feel hauntingly real. As he fights to maintain his grip on reality, he realizes that the true danger may not be the desert itself, but the shadows it casts within his mind.
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Far in the future, a woman wakes up in an escape pod on the surface of an empty alien planet dotted with the remains of an ancient alien civilization. Faced with isolation and the threat of death from the toxic night air, she must travel across the barren landscape and find a way to send a message home. She copes with alternating emotions of hope and loneliness and encounters semblances of human presences that push and pull these feelings within her. All the while she is overshadowed by the immense monolith on the horizon, a leftover of the alien civilization that existed on the planet countless years before. Her journey transforms over time, evolving from a focus on her character in the face of impending death to a study of absence and presence, transience and endurance. Her journey towards the crash site and the giant monolith becomes a race against time as she seeks a way to leave her mark and not be forgotten.
Madame Tutli-Putli boards the Night Train, weighed down with all her earthly possessions and the ghosts of her past. She travels alone, facing both the kindness and menace of strangers. As day descends into dark, she finds herself caught up in a desperate metaphysical adventure.
The story revolves around 3 soldiers who are on the outskirts of a war torn city. They are patrolling an area when a bomb is accidentally set off and they have to wait for help.
In a dystopian near-future, a young couple slowly realizes their mega-corporation employer's VR work-from-home routine is draining the life out of their relationship and must decide whether to lose their humanity or break free.
In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead takes them to Los Angeles, but when they arrive the city is overrun by thousands of Undead - and Alice and her comrades are about to step into a deadly trap.
George Bonicelli, an unassuming, naive accountant, has his routine '9 to 5' existence turned on it's head when he's accidentally run down by Leilah Deluxe - an estranged young girl from another planet - fleeing for her life on a jet propelled motor scooter. George soon becomes entangled in a manic chase throughout the city in one action packed night. In relentless pursuit is the mad and obsessive French biophysicist, Professor Henri Gautier and his two equally deranged henchmen, former Nazi rocket scientist, Doktor Werner Von Toller and a French Moroccan hit man, Fartouk Hahmesh. Armed with a '59 Chevrolet, a homemade radar tracking device and a laser gun, the evil trio hurl themselves at Leilah and George from all sides, carving up the late night city streets like a heat seeking missile.
In a near future where social classes are split into parallel layers of reality, a promising young government worker must decide if she’s willing to risk her status and way of life to pursue the love of someone she can only remember in her dreams.
Nearly a decade after occupation by an extraterrestrial force, the lives of a Chicago neighborhood on both sides of the conflict are explored. In a working-class Chicago neighborhood occupied by an alien force for nine years, increased surveillance and the restriction of civil rights have given rise to an authoritarian system -- and dissent among the populace.
In a future in which most water has disappeared from the Earth, we find a group of children, mostly teenagers, who are living at an orphanage, run by the despotic rulers of the new Earth. The group in question plays a hockey based game on roller skates and is quite good. It has given them a unity that transcends the attempts to bring them to heel by the government. Finding an orb of special power, they find it has unusual effects on them. They escape from the orphanage (on skates) and try to cross the wasteland looking for a place they can live free as the storm-troopers search for them and the orb.
A short film that delves deep into the psyche of young protagonist Will. Follow the intriguing tale of Will as he finds himself captivated and consumed by his obsession with a girl named Bliss.
Everyone is capable of foul things. When Rodger Flank is invited to play a drinking game with a tight group of friends from college, things start to go terribly wrong. Told out of sequence, and from both sides of the fence, Manhunt is a story of revenge, psychosis, and childhood’s end.
Benji, early 30s, is getting ready for his first date with the woman he loves, but as his preparation goes on, strange little creatures appear and start tormenting him.
Marcus, a young intelligence soldier, became a national hero after his bravery in a terrorist attack. The authoritarian regime based on mass surveillance uses his image to value its action. As he returns to his parents' home for furlough, he will be faced with the reality of this ruthless administration he has come to embody in the media.
A war hero forces himself to relive the war by watching the film of his own torture.
While Mario is driving under the rain, he finds a woman in the middle of the road, disoriented and covered in blood, who does not remember where she has been or what happened to her. Looking for assistance, Mario stops at a quiet bar called The Den.
The Void is a multi volume anthology series featuring some of the best award winning short films from the Horror, Suspense, Thriller, Sci-Fi and Fantasy genres, Including: Dystopia St., ...