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Abstract animation by Satoh Yoshinao
Designed for continuous single or multiple monitor display (as well as video projection), the tape is a collection of computer animated sequences of celestial images spanning time and cultures, moving objects and images in harmonic choreography and spatial play.
Abstract animation by Satoh Yoshinao
Abstract 2D hand-drawn animation using jazz music
Derived from an installation, an asymmetrical orchestration of "motion paintings" pushing the limits of abstraction in the digital age.
Rainer Kohlberger is prepared to go far when it comes to the physical experiences he evokes with his work. Answering the Sun demands the utmost from its audience. The invitation is to squint our eyes and allow the most amazing trips to unfold – just like when we were children letting the sun come in. However, the work is simultaneously a 60-minute bombardment of coloured fields and a wall of sound, followed by a hallucinatory, silent inky-black sequence.
After a job goes wrong, a woman flees to her hometown in southern Colombia. Along the way she encounters a mysterious figure, which might be the embodied spirit of an ancient plant. A non-linear video installation uses experimental animation to tell a story about psychotropic plants, crime and Colombian society.
2001 Joan C. Gratz animated short
A minimalist optical sound meditation on simplicity and repetition building complex arrangements of audio-visual oneness, where the most basic geometric shapes draw intricate visual and sonic patterns.
Abstract Day is a semi-abstract animation film by Oerd van Cuijlenborg based on a story which is told in sound. We witness a day in the life of a couple, who fight, make love and escape the hot and crowded city. It is a simple story in which the visuals and sound are produced together to merge into a unique world.
1194D is originally a tweak of 115C8, one of the “Algorithmic Creature” series based on recursive triangle subdivision. The idea and complexity of the work started to go beyond the initial expectation after it was decided to experiment with multiple “creatures” co-existing within the environment.
Machinima-adaptation of Albert Camus book "L'étranger", done in Grand Theft Auto: San Andreas.
Seraphim Cloud and his life size doppelgänger enter the netherworld of Calico Ghost Town deep within the Mojave Desert.
An attempt to constitute a human / machine dialogue. It shows the filmmaker’s blood as seen / heard with the eyes / ears of the machine which is a film projector with optical sound. He affixed his blood onto clear film leader by cutting into the flesh and then pressing the film leader onto the wound. Additionally he had blood taken with a syringe and afterwards dripped it on the film leader. fresh and clotted blood was used.
Beckett created a significant number of animation loops which display his playfulness and also evidence his process as many are variations of ideas and images that he used in his animations. Thirty-one loops are included, selected to show the variety of approaches as well as his intriguing results. - Pamela Turner
Cut up animation and collage technique by Harry Smith synchronized to the jazz of Thelonious Monk's Mysterioso.
An attempt to visualize higher dimensions and unearthliness, taking into account these concepts' heightened awareness, when attempting to process or predict the end of the world.
Taking inspiration from 20th-century avant-garde experiments in graphical sound generation, the entire image in O/S functions as an optical soundtrack. Abstract motion becomes sound.
Schwartz reordered and combined angular contours, broken planes, and distorted proportions in her own pictorial structures in an homage to Picasso's style.
A space occupies it, awaiting to be unlocked by a freeing action or notion. What lies ahead is its determination.
"Marx was born in Queensland, Australia, and was a landscape painter and model there before moving to San Francisco. However, when she arrived, she found herself in the midst of fascinating non-objective painting and filmmaking activity. She was greatly influenced by the work of Harry Smith and Jordan Belson, and changed her own style to non-objective, receiving graphic inspiration from Jungian brain drawings, symbols in the occult sciences, and the design used by Eastern cultures, all of which being important elements in the San Francisco school mystical school of non-objective art." -Robert Pike, A Critical Study of the West Coast Experimental Film Movement. Preserved by the Academy Film Archive in 2000.
This is no animation, it's one picture. Short experimental film by Mirai Mizue